Are You Guys Still Alive?!|
Yes, yes, of course we are! We've all just been very busy lately and haven't
had a chance to make much happen. However, James Walker has made a few changes
in the subversion trunk (which will appear in Cal3D 0.12) that should improve
the fluidity of animations, and Palle Raabjerg, Jeremy Moles, and Jean-Baptiste
Lamy have rewritten the Blender exporter--though much works still remains. Perhaps
2007 will be a better year for releases, improvements, and fixes all around!
Also, don't forget to join us in #cal3d on Freenode!
What is Cal3D?
Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally designed
to be used in a 3D client for Worldforge, it evolved into a stand-alone
product which can be used in many different kinds of projects. It
supports combining animations and actions through a "mixer"
interface, and work is currently underway to integrate morph targets
(interpolating between one mesh and another, using the same vertex
sequence) easily into the system.
Screenshots & Videos
Skeleton/OSG - High Quality (6.1MB) [h.264]
Skeleton/OSG - Low Quality (1.8MB) [h.264]
Skeleton/OSG - High Quality (6.4MB) [MPEG4]
Skeleton/OSG - Low Quality (900KB) [MPEG4]
cal3d-0.11.0 sources (latest stable version)
cally interactive demo for cal3d-0.11.0
More downloads (3d models, tools based on cal3d etc.)
You can stay up-to-date with Cal3D's latest code using Subversion! Please keep in mind that
while every attempt is made to not commit changes that wholly break the Cal3D library, we
are a multi-developer project and accidents do happen. Let us know if we've missed anything
using IRC or our mailing lists. We can usually fix any small bugs right away.
svn co http://svn.gna.org/svn/cal3d/trunk cal3d
API Reference & FAQ
Modeling with 3DSMax
Report a bug
General mailing list
SVN commits mailing list
Cal3d development forge