Development status
This page presents the actual development status. It summarizes
the availability of each feature.
If (when ?) you find a bug, please send a description to Laurent.belmonte @ aliacom.fr
Full ChangeLog is available.
NB: This section is written by me (nicolas) and I'm not fully implied in monkey bubble's developement (understand: I didn't start working on it :-/ ). It must be considered as an information level section, not a core developper report. If ever you can obtain such a report from laurent, contact me and I'll send you a medal ;-)
Network game
First development priority at the moment.
Basically, network game is based on customer/server.
Customers connect to the server to play all together (the first connected customer is the game owner).
The game is controlled and watched by the server who acts as a referee.
End of the network code overview. Such a pretty short one, but don't forget it's open source...
Sound
Sound is no more a priority. Laurent is still following gstreamer development but focus is on network game.
Music
Music is included since 0.1.8. However the sample played
during game is not repeated when over.
If you like to play high levels with music, you'd better be
pretty good and pretty fast ;-)
1 player game
done. Meaning you can play 1 player game up to level 99.
2 players game
done (on a single machine).