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NGL File List

Here is a list of all files with brief descriptions:
ngl.h [code]Common declarations
ngl3DSLoader.h [code]Autodesk 3DS (r3/r4) binary file loader
ngl_all.h [code]All includes in one header file
nglApplication.h [code]Application class
nglBitmapTools.h [code]Helper for scanline color format conversions
nglClipBoard.h [code]Portable clipboard handling
nglConsole.h [code]Interactive console
nglContext.h [code]OpenGL context management
nglCPUInfo.h [code]CPU identification and features detection
nglEndian.h [code]Endianness definitions and macros
nglError.h [code]Simple general purpose error class
nglEvent.h [code]Event emitter/receiver (NGL internals)
nglFile.h [code]File input/output abstraction
nglFont.h [code]Font renderer (2D, OpenGL based)
nglFontBase.h [code]Font abstraction (see nglFont for display)
nglFontCache.h [code]Font cache helper for nglFont
nglFontLayout.h [code]Text layouts (see nglFontBase)
nglIFile.h [code]File as input file stream
nglImage.h [code]Generic multi-format image loader/exporter
nglImageCodec.h [code]Base class for nglImage pluggable loader/exporter
nglIMemory.h [code]Memory buffer as input stream
nglInputDevice.h [code]Input devices interface (not mouse or keyboard)
nglIStream.h [code]Input data stream base class
nglIZip.h [code]
nglKernel.h [code]Kernel, application abstraction base class
nglKeyboard.h [code]Keyboard layout definition
nglLog.h [code]Log and debug facilities
nglMath.h [code]Mathematical constants, functions and helpers
nglMatrix.h [code]Homogeneous matrixes template classes
nglMimeSource.h [code]Portable MIME data handling
nglModule.h [code]Runtime dynamic library management
nglOffscreenContext.h [code]OpenGL offscreen context management (=> pbuffer extension on most platforms)
nglOFile.h [code]File as output stream
nglOMemory.h [code]Memory buffer as input stream
nglOStream.h [code]Output data stream base class
nglPath.h [code]Portable file system access
nglPlugin.h [code]Base plugin class
nglQuaternion.h [code]Quaternion template class
nglStream.h [code]Common definitions and base class for NGL I/O streams
nglString.h [code]High level string manipulation class with Unicode support
nglStringConv.h [code]Text encoding conversion management
nglTime.h [code]Portable time and date
nglTimer.h [code]Low resolution, general purpose timer
nglVector.h [code]Vectors (2, 3 and 4 dimensions) template classes
nglVideoMode.h [code]Video mode description and enumeration
nglVSTPlugin.h [code]Steinberg's VST Plugin class
nglWindow.h [code]OpenGL viewport and rendering management
nglZipFS.h [code]

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