[1] OOmadness
OOmadness : About me... - Balazar - Balazar Brothers - Balazar III - Cerealizer - EditObj 2 - Genetic - HardBlog - PyOpenAL - Slune - Songwrite 2 - Soya3D
Jiba's Free Software homepage.
Jiba, 08/30/2008
[223] Balazar III /
Balazar III 0.1
The first version of Balazar III is out !
This version is entirely functional, but includes only a single playable character, a single monster, and not a lot of items, powers and rooms. It is still fun and you can get an idea of the game. The network mode is quite advanced; it is quite powerful and should support a high number of simultaneous players.
This version is entirely functional, but includes only a single playable character, a single monster, and not a lot of items, powers and rooms. It is still fun and you can get an idea of the game. The network mode is quite advanced; it is quite powerful and should support a high number of simultaneous players.
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Jiba, 08/30/2008
[222] Soya3D /
Soya 0.14 is out !
The new version of Soya, 0.14, is out. Here is the complete changelog for 0.14:
* January 2008 : Soya3D 0.14rc1 * Allow the centre of mass of a Body to be anywhere in its local coordinate system (thanks Greg Ewing) * Improve tutorial README (thanks Jacques Rebourcier) * Update for Pyrex 0.9.6.2 (thanks Greg Ewing) * Blender => Cal3D can now run with Python 2.3 (thanks Greg Ewing) * New GUI module soya.gui * Bugfixes: * Fix the weird segfaulting bug in terrain (thanks Souvarine) * Fix GL_INVALID_ENUM crash with the OSS ATI DRI driver (thanks Zoltan Dome) * Fix data/worldS and data/blender in the yet-in * Fix speed-1.py tuto * Fog was activated by error on partial camera with no atmosphere * Fix descender computation in font * Fix ODE on terrain (tuto ode-collision-8-terrain.py)
* August 2008 : Soya3D 0.14 * Improved the cell-shading algorithm, by anti-aliasing outlines and disabling normal lighting when cell-shading is used * Bugfixes: * When re-starting a MainLoop, define it as the current MainLoop (aka. soya.MAIN_LOOP)
* January 2008 : Soya3D 0.14rc1 * Allow the centre of mass of a Body to be anywhere in its local coordinate system (thanks Greg Ewing) * Improve tutorial README (thanks Jacques Rebourcier) * Update for Pyrex 0.9.6.2 (thanks Greg Ewing) * Blender => Cal3D can now run with Python 2.3 (thanks Greg Ewing) * New GUI module soya.gui * Bugfixes: * Fix the weird segfaulting bug in terrain (thanks Souvarine) * Fix GL_INVALID_ENUM crash with the OSS ATI DRI driver (thanks Zoltan Dome) * Fix data/worldS and data/blender in the yet-in * Fix speed-1.py tuto * Fog was activated by error on partial camera with no atmosphere * Fix descender computation in font * Fix ODE on terrain (tuto ode-collision-8-terrain.py)
* August 2008 : Soya3D 0.14 * Improved the cell-shading algorithm, by anti-aliasing outlines and disabling normal lighting when cell-shading is used * Bugfixes: * When re-starting a MainLoop, define it as the current MainLoop (aka. soya.MAIN_LOOP)
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Jiba, 08/04/2008
[201] Cerealizer /
Cerealizer 0.7
Cerealizer 0.7 is out!
It now allows to dump() things repeatedly to a stream or file, and then load() things repeatedly out of it.
Many thanks to Peter Eckersley !
It now allows to dump() things repeatedly to a stream or file, and then load() things repeatedly out of it.
Many thanks to Peter Eckersley !
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Jiba, 01/20/2008
A new version of Soya, 0.14rc1, is out. This release includes many bugfixes and has been updated for latest release of Pyrex. It also includes a new GUI module called soya.gui (see the gui-* tutos for demo).
Here is the complete changelog:
* January 2008 : Soya3D 0.14rc1 * Allow the centre of mass of a Body to be anywhere in its local coordinate system (thanks Greg Ewing) * Improve tutorial README (thanks Jacques Rebourcier) * Update for Pyrex 0.9.6.2 (thanks Greg Ewing) * Blender => Cal3D can now run with Python 2.3 (thanks Greg Ewing) * New GUI module soya.gui * Bugfixes: * Fix the weird segfaulting bug in terrain (thanks Souvarine) * Fix GL_INVALID_ENUM crash with the OSS ATI DRI driver (thanks Zoltan Dome) * Fix data/worldS and data/blender in the yet-in * Fix speed-1.py tuto * Fog was activated by error on partial camera with no atmosphere * Fix descender computation in font * Fix ODE on terrain (tuto ode-collision-8-terrain.py)
Here is the complete changelog:
* January 2008 : Soya3D 0.14rc1 * Allow the centre of mass of a Body to be anywhere in its local coordinate system (thanks Greg Ewing) * Improve tutorial README (thanks Jacques Rebourcier) * Update for Pyrex 0.9.6.2 (thanks Greg Ewing) * Blender => Cal3D can now run with Python 2.3 (thanks Greg Ewing) * New GUI module soya.gui * Bugfixes: * Fix the weird segfaulting bug in terrain (thanks Souvarine) * Fix GL_INVALID_ENUM crash with the OSS ATI DRI driver (thanks Zoltan Dome) * Fix data/worldS and data/blender in the yet-in * Fix speed-1.py tuto * Fog was activated by error on partial camera with no atmosphere * Fix descender computation in font * Fix ODE on terrain (tuto ode-collision-8-terrain.py)
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Jiba, 11/11/2007
I'm currently working on a new widget system for Soya.
It will feature advanced widgets such as scroll panes or flying windows, as well as a nice automatic dimensioning system, even better than GTK and Tk ones !
For now, I'm focusing on the widget's logic, and not on their graphical aspect.
The final goal being to add Soya's support to EditObj 2, in order to be able to generate dialog boxes in Soya for editing various game objects. Can be usefull for game editor but also for many complex games (roleplaying games, strategy games,...). I'm precisely thinking about new game projects in that area.
Here are some screenshots using various styles :
It will feature advanced widgets such as scroll panes or flying windows, as well as a nice automatic dimensioning system, even better than GTK and Tk ones !
For now, I'm focusing on the widget's logic, and not on their graphical aspect.
The final goal being to add Soya's support to EditObj 2, in order to be able to generate dialog boxes in Soya for editing various game objects. Can be usefull for game editor but also for many complex games (roleplaying games, strategy games,...). I'm precisely thinking about new game projects in that area.
Here are some screenshots using various styles :
(add comment, edit)
Jiba, 11/01/2007
Songwrite 2 0.1.2 fixes a few bugs that were remaining in 0.1 and 0.1.1, namely :
You can get it there.
- Guitar pro importer was missing
- Fix copy / paste of notes with alterations on staffs
- Fix view name translation
- Fix "AttributeError: 'ObjectPack' object has no attribute 'song'" when selecting notes
- Fix copy-paste between different windows
You can get it there.
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Jiba, 10/28/2007
[171] Songwrite 2 /
Songwrite 2 0.1
Here is a first stable release of Songwrite 2!
Songwrite 2 is a tablature editor for Linux, written in Python with GTK and Cairo. A tablature is a guitar partition ; Songwrite 2 supports many string instruments in addition to traditional staffs.
With Songwrite 2 you can...
Songwrite 2 is a complete rewrite of Songwrite 1 with :
Songwrite 2 is a tablature editor for Linux, written in Python with GTK and Cairo. A tablature is a guitar partition ; Songwrite 2 supports many string instruments in addition to traditional staffs.
With Songwrite 2 you can...
- ...edit tablatures (guitar, bass, banjo,...) and staff, and add lyrics to write your own songs !
- ...create your own songbook
- ...play your partitions
- ...print your partitions and your songs
- ...convert automatically staffs to tablatures and tablatures to staffs
- ...export your songs into many formats (PDF, Midi, ASCII tablatures, GNU Lilypond, LaTeX, PostScript,...)
- ...import Guitar Pro 3 / 4 file (experimental)
Songwrite 2 is a complete rewrite of Songwrite 1 with :
- A new interface based on Gtk 2 and Cairo, with anti-aliasing
- A new staff rendering engine, now handling tonality and alteration correctly
- A new plugin system
- A new documentation
- Printing support updated for recent version of Lilypond (2.11.20 and above)
Jiba, 10/02/2007
This is the very first release of Songwrite 2!
It is a complete rewrite with a new interface based on Gtk 2 and Cairo. Try it immediately!
It is a complete rewrite with a new interface based on Gtk 2 and Cairo. Try it immediately!
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Jiba, 10/02/2007
This is the very first release of EditObj 2.
It is a full rewrite of EditObj 1, and it now supports both Tk and Gtk 2.
It is a full rewrite of EditObj 1, and it now supports both Tk and Gtk 2.
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