It is the first version that includes the works of our two Google Summer of Code student, Marmoute and Palle. I've also integrated the soya guide (the "Yet-in") in the tutorial pack (since i've changed the licence to FDL without invariant, there is no longer any problem with reguard to Debian).
Changelog :
- New ODE integration (thanks Marmoute!)
- New Blender -> Cal3D exporter (thanks Palle!) The new exporter is now automatically used by the auto-exporter. It REQUIRES Blender >= 2.42
- BSP system (work in progress, thanks Souvarine!)
- CoordSyst.solid is no longer boolean, but a 32-bit-length bitfield (thanks Souvarine!)
- Add RaypickContext.get_item() (thanks Souvarine)
- Better font loading under MacOS X (thanks Greg Ewing)
- Tofu integrated
- CoordSystSpeed added
- CoordSystState now support automatic coordinate system conversion (when used with interpolate()), and has a convert_to() method
- Bugfixes:
- Fixes crash on keycodes > 255, and allows Delete as well as Backspace for erasing characters, in pudding (thanks Greg Ewing)
- Severals memory leaks have been fixed (in particular on Terrains and CoordSystStates)
- soya.widget.default_font can now be saved as any other fonts
- Mesh deformation were buged on cellshaded models
- Compile with -fsigned-char because on Mac, chars are by default unsigned
- The file caching neighbors was not cleaned when animated models were modifed