# -*- indent-tabs-mode: t -*-
# Soya 3D tutorial
# Copyright (C) 2004 Jean-Baptiste LAMY
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# basic-6: Event management : a mouse-controlled caterpillar
# This time, we'll use the mouse to control the caterpillar.
# Import the Soya module.
import sys, os, os.path, soya, soya.sdlconst
soya.init()
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
# Creates a scene.
scene = soya.World()
# The CaterpillarHead class is very similar to the CaterpillarHead class of the previous
# lesson.
class CaterpillarHead(soya.Body):
def __init__(self, parent):
soya.Body.__init__(self, parent, soya.Model.get("caterpillar_head"))
self.speed = soya.Vector(self, 0.0, 0.0, 0.0)
self.rotation_y_speed = 0.0
self.mouse_x = 0
self.mouse_y = 0
def begin_round(self):
soya.Body.begin_round(self)
# Loops over all Soya / SDL events.
for event in soya.MAIN_LOOP.events:
# Checks for mouse motion events, and store the mouse cursor X, Y coordinates.
if event[0] == soya.sdlconst.MOUSEMOTION:
self.mouse_x = event[1]
self.mouse_y = event[2]
# Computes the mouse coordinates in 3D. Camera.coord2d_to_3d takes the X and Y mouse 2D
# coordinates, and an optional Z coordinates (as it canoot guess the third coordinate ;
# Z default to -1.0).
# Here, we use for Z the Z coordinates of the caterpillar in the camera coordinate
# system: we consider the mouse cursor to be at the same depth that the caterpillar.
# The % operator is used for coordinate system conversion:
# position % coordinate_system
# returns position converted into coordinate_system (possibly position itself if it
# is already in the right coordinate system).
mouse_pos = camera.coord2d_to_3d(self.mouse_x, self.mouse_y, (self % camera).z)
# Then, converts the mouse position into the scene coordinate system, and set its Y
# coordinate to 0.0, because we don't want the caterpillar to start flying !
# (remember, Y is the upper direction).
mouse_pos.convert_to(scene)
mouse_pos.y = 0.0
# Computes the speed Z coordinate ; we don't want a constant speed: the farther the
# mouse cursor is, the faster the caterpillar moves.
# Thus the speed Z coordinate is the distance from the caterpillar to the mouse,
# and it must be negative (cause -Z is front).
self.speed.z = -self.distance_to(mouse_pos)
# Rotations toward the mouse.
self.look_at(mouse_pos)
def advance_time(self, proportion):
soya.Body.advance_time(self, proportion)
self.add_mul_vector(proportion, self.speed)
# We change CaterpillarPiece, so it can deal with the variable-speed head.
class CaterpillarPiece(soya.Body):
def __init__(self, parent, previous):
soya.Body.__init__(self, parent, soya.Model.get("caterpillar"))
self.previous = previous
self.speed = soya.Vector(self, 0.0, 0.0, -0.2)
def begin_round(self):
soya.Body.begin_round(self)
# As the speed can be very high, we need to take into account the speed of the previous
# piece (the one we are moving toward).
# Computes the next position of the previous piece, by translating the piece by the
# piece's speed vector.
previous_next_pos = self.previous + self.previous.speed
# Looks toward the previous piece's next position.
self.look_at(previous_next_pos)
# Computes the speed's Z coordinate. We use the distance between this piece and the
# next position of the previous one, and we remove 1.5 because we want each piece
# to be sepaarated by 1.5 distance units.
self.speed.z = -(self.distance_to(previous_next_pos) - 1.5)
def advance_time(self, proportion):
soya.Body.advance_time(self, proportion)
self.add_mul_vector(proportion, self.speed)
# Creates a caterpillar head and 10 caterpillar piece of body.
caterpillar_head = CaterpillarHead(scene)
caterpillar_head.rotate_y(90.0)
previous_caterpillar_piece = caterpillar_head
for i in range(10):
previous_caterpillar_piece = CaterpillarPiece(scene, previous_caterpillar_piece)
previous_caterpillar_piece.x = i + 1
# Creates a light.
light = soya.Light(scene)
light.set_xyz(2.0, 5.0, 1.0)
# Creates a camera.
camera = soya.Camera(scene)
camera.set_xyz(0.0, 15.0, 15.0)
camera.look_at(caterpillar_head)
soya.set_root_widget(camera)
soya.MainLoop(scene).main_loop()
Tutorials : basic-1 - basic-2 - basic-3 - basic-4 - basic-5 - basic-6 - basic-loadingfile-1 - basic-savingfile-cerealizer-1 - basic-savingfile-pickle-1 - blender-auto-exporter-1 - bsp-game_skel - character-animation-1 - character-animation-2 - character-animation-shadow-cellshading-1 - deform-1 - facecutter-1 - fullscreen-1 - game_skel-1 - game_skel-2 - game_skel-3 - game_skel-4 - game_skel-5 - gui-1 - gui-2 - gui-background-1 - label3D-1 - modeling-1 - modeling-2 - modeling-3 - modeling-cellshading-1 - modeling-env-mapping-1 - modeling-material-1 - modeling-material-2 - modeling-shadow-1 - modeling-smoothlit-1 - modeling-solid-model-1 - modeling-transparency-1 - mouse-1 - multiple-cameras-1 - nested-world-1 - ode-collision-1-base - ode-collision-2-base - ode-collision-3-mass_influence - ode-collision-4-pushable - ode-collision-5-hit_func - ode-collision-6-hit_func-2-other - ode-collision-7-hit_func-3-contacts - ode-collision-8-terrain - ode-collision-9-box - ode-gravity - ode-join - ode-mass - ode-test - particle-1 - portal-1 - pudding-1 - pudding-2 - pudding-buttonbar-1 - pudding-buttonbar-2 - pudding-console-1 - pudding-console-2 - pudding-game_skel-5 - pudding-image-1 - pudding-image-slicing-1 - pudding-input-1 - pudding-listbox-1 - pudding-menu-1 - pudding-meter-1 - pudding-svgelements-1 - pudding-z-index-1 - ray-1 - raypicking-1 - raypicking-2 - raypicking-3 - sound-1 - soya-with-tk-1 - speed-1 - state-1 - static-shadows-1 - terrain-1 - terrain-2 - test - traveling-camera-1 - widget-1 - widget-background-1