# -*- indent-tabs-mode: t -*-
# Soya 3D tutorial
# Copyright (C) 2001-2004 Jean-Baptiste LAMY
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# basic-loadingfile-1: Load a file : load the rotating body
# This lesson loads the rotating model from a file, using either Cerealizer or cPickle.
#
# The file should be created by running either the basic-savingfile-cerealizer-1 or the
# basic-savingfile-pickle-1 tutorial. Notice than loading a file is INDEPENDENT
# of its file format (Cerealizer or Pickle); Soya being able to determine the format
# by itself.
# Imports Soya and cerealizer.
import sys, os, os.path, soya
import cerealizer
# Import the module that defines the RotatingBody class. Cerealizer or Pickle saves the
# object data, but NOT the source or executable code of their class.
#
# Here, we use "execfile" since the file "basic-savingfile-cerealizer-1.py" is not a valid
# Python module name, due to the "-" character in it.
# However, you should normally use something like:
#
#import basic-savingfile-cerealizer-1
#
# Wether we import "basic-savingfile-cerealizer-1.py" or "basic-savingfile-pickle-1.py"
# has no importance, since the 'module part' (=before the "if __name__ == "__main__") is
# the same in the two tutorial.
execfile(os.path.join(os.path.dirname(sys.argv[0]), "basic-savingfile-cerealizer-1.py"))
# Inits Soya and sets the data directory.
soya.init()
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
# Load the scene we have saved previously. "a_scene_with_a_rotating_body" is the filename
# we have given to this scene.
# The "World.load" method is similar to "Model.get", except that "load" ALWAYS returns a new
# object read from the file, whereas "get" cache its result.
scene = soya.World.load("a_scene_with_a_rotating_body")
# Creates a camera.
#
# For technical reasons, camera are not saveable yet. This is not really a problem since the
# camera is not really scene-dependent by rather configuration-dependent.
# We thus add the camera AFTER loading the scene.
camera = soya.Camera(scene)
camera.z = 3.0
soya.set_root_widget(camera)
soya.MainLoop(scene).main_loop()
Tutorials : basic-1 - basic-2 - basic-3 - basic-4 - basic-5 - basic-6 - basic-loadingfile-1 - basic-savingfile-cerealizer-1 - basic-savingfile-pickle-1 - blender-auto-exporter-1 - bsp-game_skel - character-animation-1 - character-animation-2 - character-animation-shadow-cellshading-1 - deform-1 - facecutter-1 - fullscreen-1 - game_skel-1 - game_skel-2 - game_skel-3 - game_skel-4 - game_skel-5 - gui-1 - gui-2 - gui-background-1 - label3D-1 - modeling-1 - modeling-2 - modeling-3 - modeling-cellshading-1 - modeling-env-mapping-1 - modeling-material-1 - modeling-material-2 - modeling-shadow-1 - modeling-smoothlit-1 - modeling-solid-model-1 - modeling-transparency-1 - mouse-1 - multiple-cameras-1 - nested-world-1 - ode-collision-1-base - ode-collision-2-base - ode-collision-3-mass_influence - ode-collision-4-pushable - ode-collision-5-hit_func - ode-collision-6-hit_func-2-other - ode-collision-7-hit_func-3-contacts - ode-collision-8-terrain - ode-collision-9-box - ode-gravity - ode-join - ode-mass - ode-test - particle-1 - portal-1 - pudding-1 - pudding-2 - pudding-buttonbar-1 - pudding-buttonbar-2 - pudding-console-1 - pudding-console-2 - pudding-game_skel-5 - pudding-image-1 - pudding-image-slicing-1 - pudding-input-1 - pudding-listbox-1 - pudding-menu-1 - pudding-meter-1 - pudding-svgelements-1 - pudding-z-index-1 - ray-1 - raypicking-1 - raypicking-2 - raypicking-3 - shader-1 - shader-2 - shader-3 - shader-4 - sound-1 - soya-with-tk-1 - speed-1 - state-1 - static-shadows-1 - terrain-1 - terrain-2 - test - traveling-camera-1 - widget-1 - widget-background-1