# -*- indent-tabs-mode: t -*-
# Soya 3D tutorial
# Copyright (C) 2001-2004 Jean-Baptiste LAMY
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# basic-savingfile-pickle-1: Save a file with cPickle : save the rotating body
# This lesson saves the rotating model of lesson basic-2 into a file, using cPickle.
#
# Notice that the "pickle" module written in Python behaves slighly differently than the "cPickle"
# module written in C, when saving C defined type. Only the cPickle module, faster, has been
# tested with Soya.
# Imports Soya and cPickle.
import sys, os, os.path, soya
import cPickle
# Create a class of rotating body. See tuto basic-2 for more information on this.
# Notice that you can add attribute to your class, and they will be automatically saved.
class RotatingBody(soya.Body):
def advance_time(self, proportion):
soya.Body.advance_time(self, proportion)
self.rotate_y(proportion * 5.0)
# The rest of the file is executed ONLY if this file is run as a script.
# This allows to import this file as a module, for defining the RotatingBody class.
if sys.argv[0].endswith("basic-savingfile-pickle-1.py"):
# Inits Soya and sets the data directory.
soya.init()
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
# Sets the file format soya uses for saving file.
#
# The default configuration is to use cPickle for saving files, and to support loading
# files saved either by cPickle or Cerealizer (if available).
#
# The complete syntax is set_file_format(saving_format, loading_format), where loading_format
# is optional and can be either a single format, or a list of format.
# There are currently 2 supported formats: cPickle and Cerealizer.
# See set_file_format's __doc__ for more information.
soya.set_file_format(cPickle)
# Creates the scene.
scene = soya.World()
# Loads the sword model.
sword_model = soya.Model.get("sword")
# Creates a rotating body in the scene, using the sword model.
sword = RotatingBody(scene, sword_model)
# Creates a light.
light = soya.Light(scene)
light.set_xyz(0.5, 0.0, 2.0)
# Set the scene filename. It is just the name of the file, soya adds automatically
# a directory path as well as a ".data" extention.
scene.filename = "a_scene_with_a_rotating_body"
# Saves the scene. The file is created in the <soya.path[0]>/worlds/ directory, here:
#
# tutorial/data/worlds/a_scene_with_a_rotating_body.data
#
# The file is ALWAYS saved in the FIRST path listed in soya.path (which is, as sys.path,
# a list of path).
#
# Soya separates the "set filename" and the "save" step, because it allows you to set the
# filename once, and then to save the object several times without having to remind its
# filename.
#
# Notice that, while saving the scene, Soya will save a reference to the "sword" Model we
# have used above. However, the data of this Model are NOT dupplicated.
scene.save()
# Creates a camera.
#
# For technical reasons, camera are not saveable yet. This is not really a problem since the
# camera is not really scene-dependent by rather configuration-dependent.
# We thus add the camera AFTER saving the scene.
camera = soya.Camera(scene)
camera.z = 3.0
soya.set_root_widget(camera)
soya.MainLoop(scene).main_loop()
# That's all -- after running this tutorial, you should have a
# tutorial/data/worlds/a_scene_with_a_rotating_body.data file.
Tutorials : basic-1 - basic-2 - basic-3 - basic-4 - basic-5 - basic-6 - basic-loadingfile-1 - basic-savingfile-cerealizer-1 - basic-savingfile-pickle-1 - blender-auto-exporter-1 - bsp-game_skel - character-animation-1 - character-animation-2 - character-animation-shadow-cellshading-1 - deform-1 - facecutter-1 - fullscreen-1 - game_skel-1 - game_skel-2 - game_skel-3 - game_skel-4 - game_skel-5 - gui-1 - gui-2 - gui-background-1 - label3D-1 - modeling-1 - modeling-2 - modeling-3 - modeling-cellshading-1 - modeling-env-mapping-1 - modeling-material-1 - modeling-material-2 - modeling-shadow-1 - modeling-smoothlit-1 - modeling-solid-model-1 - modeling-transparency-1 - mouse-1 - multiple-cameras-1 - nested-world-1 - ode-collision-1-base - ode-collision-2-base - ode-collision-3-mass_influence - ode-collision-4-pushable - ode-collision-5-hit_func - ode-collision-6-hit_func-2-other - ode-collision-7-hit_func-3-contacts - ode-collision-8-terrain - ode-collision-9-box - ode-gravity - ode-join - ode-mass - ode-test - particle-1 - portal-1 - pudding-1 - pudding-2 - pudding-buttonbar-1 - pudding-buttonbar-2 - pudding-console-1 - pudding-console-2 - pudding-game_skel-5 - pudding-image-1 - pudding-image-slicing-1 - pudding-input-1 - pudding-listbox-1 - pudding-menu-1 - pudding-meter-1 - pudding-svgelements-1 - pudding-z-index-1 - ray-1 - raypicking-1 - raypicking-2 - raypicking-3 - shader-1 - shader-2 - shader-3 - shader-4 - sound-1 - soya-with-tk-1 - speed-1 - state-1 - static-shadows-1 - terrain-1 - terrain-2 - test - traveling-camera-1 - widget-1 - widget-background-1