
# -*- indent-tabs-mode: t -*-
# Soya 3D tutorial
# Copyright (C) 2001-2002 Jean-Baptiste LAMY
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# character-animation-shadow-cellshading-1: shadowed and cellshaded Cal3D animated character
# In this lesson, we add shadow and cell-shading to Balazar.
#
# See lessons modeling-shadow and modeling-cellshading for more info on shadow or
# cell-shading.
# Imports and inits Soya.
import sys, os, os.path, soya, soya.widget as widget
soya.init()
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
# Creates the scene.
scene = soya.World()
# Set up an atmosphere, so as the background is gray (in order to see the black outline
# of the cell-shading).
scene.atmosphere = soya.Atmosphere()
scene.atmosphere.bg_color = (0.6, 0.6, 0.6, 1.0)
# Loads the sorcerer model.
sorcerer_model = soya.AnimatedModel.get("balazar")
# Enables shadows on Balazar !
sorcerer_model.shadow = 1
# Enables cell-shading on Balazar !
# Arguments (all are optional):
# - shader (defaults to soya.SHADER_DEFAULT_MATERIAL)
# - outline_color (defaults to black)
# - outline_width (defaults to 4.0)
# - outline_attenuation (defaults to 0.3)
#
# See lesson modeling-cellshading-1 for more info on these parameters
sorcerer_model.set_cellshading()
# Notice that you can also add the following attribute in the Cal3D .cfg file (e.g.
# balazar/balazar.cfg) :
#
#double_sided=1
#shadow=1
#cellshading=1
#cellshading_outline_color=1.0, 1.0, 1.0, 1.0
#cellshading_outline_width=4.0
#cellshading_outline_attenuation=0.0
#
# double_sided draws the Cal3D model with double sided face (equivalent to
# Face.double_sided). Other attributes have obvious meaning!
#
# And remember : don't put ANY space before or after the "=" !
# Create a sorcerer body
sorcerer = soya.Body(scene, sorcerer_model)
# Rotates Balazar the sorcerer
sorcerer.rotate_y(-120.0)
# Starts playing the animation called "marche" in cycle ("marche" is the French for walk).
sorcerer.animate_blend_cycle("marche")
# Creates a wall, to receive the shadow.
# Notice that the wall can be any object (including e.g. a terrain,...) : receiving
# shadows doesn't require any particular property.
wall_model = soya.World()
wall_face = soya.Face(wall_model, [
soya.Vertex(wall_model, -5.0, 0.0, -5.0),
soya.Vertex(wall_model, -5.0, 0.0, 5.0),
soya.Vertex(wall_model, 5.0, 0.0, 5.0),
soya.Vertex(wall_model, 5.0, 0.0, -5.0),
])
wall_face.double_sided = 1
wall = soya.Body(scene, wall_model.to_model())
wall.set_xyz(-1.0, 0.0, 0.0)
# Adds a camera and a light and starts the main loop.
light = soya.Light(scene)
light.set_xyz(2.0, 5.0, -1.0)
light.cast_shadow = 1
light.shadow_color = (0.0, 0.0, 0.0, 0.5)
camera = soya.Camera(scene)
camera.set_xyz(0.0, 1.0, 4.0)
soya.set_root_widget(camera)
soya.MainLoop(scene).main_loop()