# -*- indent-tabs-mode: t -*-
# -*- coding: utf-8 -*-
# Soya 3D
# Copyright (C) 2007 Jean-Baptiste LAMY -- jiba@tuxfamily.org
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
import sys, os, os.path, random
import soya, soya.gui
import soya.widget
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
soya.init(width = 640, height = 480)
black = soya.Material()
black.diffuse = (0.0, 0.0, 0.0, 1.0)
red = soya.Material()
red.diffuse = (1.0, 0.0, 0.0, 1.0)
blue = soya.Material()
blue.diffuse = (0.0, 0.0, 1.0, 1.0)
def widget_demo():
window = soya.gui.Window(root)
table = soya.gui.VTable(window, 2)
table.row_pad = 20
soya.gui.Label(table, u"Fullscreen")
soya.gui.CheckBox(table, u"bla bla", 1)
soya.gui.Label(table, u"Quality")
soya.gui.HScrollBar(table, 0, 9, 1, 1, 1)
soya.gui.CancelButton(table)
soya.gui.ValidateButton(table)
def text_demo():
window = soya.gui.Window(root)
table = soya.gui.VTable(window)
table.row_pad = 30
soya.gui.Label(table, u"Simple label")
scroll_pane = soya.gui.ScrollPane(table)
soya.gui.Text(scroll_pane, u"""Multiline text with automatic breaklines, included inside a scroll pane.
All texts are Unicode, notice the support for accentuated characters: éêëè.
This text is deliberately long and boring, but it is mandatory in order to have a text long enought to get the scroll bar.
I apologize for the lack of interest of this text.
Sorry, Jiba""")
soya.gui.Input(table, u"A simple one-line text input")
def list_demo():
window = soya.gui.Window(root, u"List demo")
table = soya.gui.VTable(window, 2)
table.row_pad = table.col_pad = 20
soya.gui.Label(table, u"vertical list\nin a scroll pane")
l = soya.gui.VList(soya.gui.ScrollPane(table))
soya.gui.Label(l, u"Baby").extra_width = 1.0
soya.gui.Label(l, u"Beginner")
soya.gui.Label(l, u"Very easy")
soya.gui.Label(l, u"Easy")
soya.gui.Label(l, u"Hard gamer")
soya.gui.Label(l, u"Nighmare")
soya.gui.Label(l, u"Impossible")
soya.gui.Label(l, u"God")
soya.gui.Label(l, u"Jiba :-)")
soya.gui.Label(table, u"vertical list\nwith 2 columns")
l = soya.gui.VList(table, 2)
soya.gui.ProgressBar(l, 0.2)
soya.gui.Label(l, u"Beginner")
soya.gui.ProgressBar(l, 0.5)
soya.gui.Label(l, u"Hard gamer")
soya.gui.ProgressBar(l, 0.8)
soya.gui.Label(l, u"Nighmare")
soya.gui.Label(table, u"horizontal list")
l = soya.gui.HList(table)
soya.gui.Label(l, u"Beginner")
soya.gui.Label(l, u"Hard gamer")
soya.gui.Label(l, u"Nighmare")
def camera_demo(transparent = 0):
import soya.cube
window = soya.gui.Window(root, u"Camera demo")
scene = soya.World()
if transparent: scene.atmosphere = soya.NoBackgroundAtmosphere()
light = soya.Light(scene)
light.set_xyz(0.5, 0.0, 2.0)
camera = soya.Camera(scene)
camera.z = 2.0
camera.partial = 1
cube = soya.cube.Cube(scene, red)
cube.advance_time = lambda proportion: cube.rotate_lateral(proportion)
soya.gui.CameraViewport(window, camera)
soya.MAIN_LOOP.scenes.append(scene)
def fps_camera_demo(transparent = 0):
import soya.cube
window = soya.gui.Window(root, u"Camera demo")
layer = soya.gui.Layer(window)
scene = soya.World()
if transparent: scene.atmosphere = soya.NoBackgroundAtmosphere()
light = soya.Light(scene)
light.set_xyz(0.5, 0.0, 2.0)
camera = soya.Camera(scene)
camera.z = 2.0
camera.partial = 1
cube = soya.cube.Cube(scene, red)
cube.advance_time = lambda proportion: cube.rotate_lateral(proportion)
soya.gui.CameraViewport(layer, camera)
soya.gui.FPSLabel(layer)
soya.MAIN_LOOP.scenes.append(scene)
def resize_demo():
window = soya.gui.Window(root, u"Resize demo")
table = soya.gui.VTable(window)
label = soya.gui.Label(table, u"???")
soya.gui.Input(table, u"")
def set_random_text():
label.text = u"".join([unichr(random.randint(65, 90)) for i in range(random.randint(3, 30))])
soya.gui.Button(table, u"Random text", set_random_text)
def tree_demo():
import soya.gui.tree
window = soya.gui.Window(root, u"Tree demo")
tree = soya.gui.tree.Tree(soya.gui.ScrollPane(window))
soya_coders = soya.gui.tree.SimpleNode(tree, u"Soya coders")
lamy = soya.gui.tree.SimpleNode(soya_coders, u"Lamy brothers", soya.Material.get("little-dunk"))
jiba = soya.gui.tree.SimpleNode(lamy, u"Jiba", soya.Material.get("little-dunk"))
blam = soya.gui.tree.SimpleNode(lamy, u"Blam", soya.Material.get("little-dunk"))
marmoute = soya.gui.tree.SimpleNode(soya_coders, u"Marmoute", soya.Material.get("little-dunk"))
souvarine = soya.gui.tree.SimpleNode(soya_coders, u"Souvarine", soya.Material.get("little-dunk"))
dunk = soya.gui.tree.SimpleNode(soya_coders, u"Dunk", soya.Material.get("little-dunk"))
dunk = soya.gui.tree.SimpleNode(soya_coders, u"...", soya.Material.get("little-dunk"))
root = soya.gui.RootLayer(None)
backg = soya.gui.Image(root, black)
window = soya.gui.Window(root, u"Soya GUI demo", closable = 0)
table = soya.gui.VTable(window)
soya.gui.Button(table, u"Widget demo", on_clicked = widget_demo)
soya.gui.Button(table, u"Text demo", on_clicked = text_demo)
soya.gui.Button(table, u"List demo", on_clicked = list_demo)
soya.gui.Button(table, u"Camera demo", on_clicked = lambda: camera_demo(0))
soya.gui.Button(table, u"Transparent camera demo", on_clicked = lambda: camera_demo(1))
soya.gui.Button(table, u"FPS camera demo", on_clicked = lambda: fps_camera_demo(0))
soya.gui.Button(table, u"Resize demo", on_clicked = resize_demo)
soya.gui.Button(table, u"Tree demo", on_clicked = tree_demo)
soya.gui.CancelButton(table, u"Quit", on_clicked = sys.exit)
soya.set_root_widget(root)
soya.MainLoop().main_loop()
Tutorials : basic-1 - basic-2 - basic-3 - basic-4 - basic-5 - basic-6 - basic-loadingfile-1 - basic-savingfile-cerealizer-1 - basic-savingfile-pickle-1 - blender-auto-exporter-1 - bsp-game_skel - character-animation-1 - character-animation-2 - character-animation-shadow-cellshading-1 - deform-1 - facecutter-1 - fullscreen-1 - game_skel-1 - game_skel-2 - game_skel-3 - game_skel-4 - game_skel-5 - gui-1 - gui-2 - gui-background-1 - label3D-1 - modeling-1 - modeling-2 - modeling-3 - modeling-cellshading-1 - modeling-env-mapping-1 - modeling-material-1 - modeling-material-2 - modeling-shadow-1 - modeling-smoothlit-1 - modeling-solid-model-1 - modeling-transparency-1 - mouse-1 - multiple-cameras-1 - nested-world-1 - ode-collision-1-base - ode-collision-2-base - ode-collision-3-mass_influence - ode-collision-4-pushable - ode-collision-5-hit_func - ode-collision-6-hit_func-2-other - ode-collision-7-hit_func-3-contacts - ode-collision-8-terrain - ode-collision-9-box - ode-gravity - ode-join - ode-mass - ode-test - particle-1 - portal-1 - pudding-1 - pudding-2 - pudding-buttonbar-1 - pudding-buttonbar-2 - pudding-console-1 - pudding-console-2 - pudding-game_skel-5 - pudding-image-1 - pudding-image-slicing-1 - pudding-input-1 - pudding-listbox-1 - pudding-menu-1 - pudding-meter-1 - pudding-svgelements-1 - pudding-z-index-1 - ray-1 - raypicking-1 - raypicking-2 - raypicking-3 - sound-1 - soya-with-tk-1 - speed-1 - state-1 - static-shadows-1 - terrain-1 - terrain-2 - test - traveling-camera-1 - widget-1 - widget-background-1