# -*- indent-tabs-mode: t -*- # Soya 3D tutorial # Copyright (C) 2001-2004 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # modeling-solid-model-1: Solid Model : the cutted cube # Solid models are similar to simple models, but when they are cut by the camera front, # plane the section is drawn, so as they appear as "solid / plain" and not "empty". # Solid models are slower than simple model, thus you should use them only # when the model is often cut by the camera. They are usefull for light effect, e.g. # light cones,... # Imports and inits Soya (see lesson basic-1.py). import sys, os, os.path, soya, soya.cube soya.init() soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) # Creates the scene. scene = soya.World() # Creates a normal cube world empty_cube_world = soya.cube.Cube() # Creates a cube world that will yield a solid model # (solid models can only be used on models, NOT with faces) solid_cube_world = soya.cube.Cube() solid_cube_world.model_builder = soya.SolidModelBuilder() # Creates a body using the normal cube empty_cube = soya.Body(scene, empty_cube_world.to_model()) empty_cube.x = -1.0 empty_cube.rotate_y(45.0) empty_cube.rotate_x(45.0) # Creates a body using the solid model cube solid_cube = soya.Body(scene, solid_cube_world.to_model()) solid_cube.x = 1.0 solid_cube.rotate_y(45.0) solid_cube.rotate_x(45.0) # Creates a light. light = soya.Light(scene) light.set_xyz(1.0, 0.7, 1.0) # Creates a camera. camera = soya.Camera(scene) camera.set_xyz(0.0, 0.0, 3.0) # Increases the camera's front plane, in order to cut the two cubes. camera.front = 2.5 soya.set_root_widget(camera) soya.MainLoop(scene).main_loop()
Tutorials : basic-1 - basic-2 - basic-3 - basic-4 - basic-5 - basic-6 - basic-loadingfile-1 - basic-savingfile-cerealizer-1 - basic-savingfile-pickle-1 - blender-auto-exporter-1 - bsp-game_skel - character-animation-1 - character-animation-2 - character-animation-shadow-cellshading-1 - deform-1 - facecutter-1 - fullscreen-1 - game_skel-1 - game_skel-2 - game_skel-3 - game_skel-4 - game_skel-5 - gui-1 - gui-2 - gui-background-1 - label3D-1 - modeling-1 - modeling-2 - modeling-3 - modeling-cellshading-1 - modeling-env-mapping-1 - modeling-material-1 - modeling-material-2 - modeling-shadow-1 - modeling-smoothlit-1 - modeling-solid-model-1 - modeling-transparency-1 - mouse-1 - multiple-cameras-1 - nested-world-1 - ode-collision-1-base - ode-collision-2-base - ode-collision-3-mass_influence - ode-collision-4-pushable - ode-collision-5-hit_func - ode-collision-6-hit_func-2-other - ode-collision-7-hit_func-3-contacts - ode-collision-8-terrain - ode-collision-9-box - ode-gravity - ode-join - ode-mass - ode-test - particle-1 - portal-1 - pudding-1 - pudding-2 - pudding-buttonbar-1 - pudding-buttonbar-2 - pudding-console-1 - pudding-console-2 - pudding-game_skel-5 - pudding-image-1 - pudding-image-slicing-1 - pudding-input-1 - pudding-listbox-1 - pudding-menu-1 - pudding-meter-1 - pudding-svgelements-1 - pudding-z-index-1 - ray-1 - raypicking-1 - raypicking-2 - raypicking-3 - sound-1 - soya-with-tk-1 - speed-1 - state-1 - static-shadows-1 - terrain-1 - terrain-2 - test - traveling-camera-1 - widget-1 - widget-background-1