# -*- indent-tabs-mode: t -*- # Soya 3D tutorial # Copyright (C) 2005 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # This shows how to use 2 cameras simultaneously. import soya, soya.cube, soya.sphere, soya.widget soya.init() # Creates 2 worlds, one with a cube and the other with a sphere. w1 = soya.World() w2 = soya.World() w1.atmosphere = soya.Atmosphere() w2.atmosphere = soya.Atmosphere() w2.atmosphere.bg_color = 0.5, 0.0, 0.3, 1.0 soya.cube.Cube(w1) soya.sphere.Sphere(w2) # Create a normal camera in w1. c1 = soya.Camera(w1) c1.z = 12 # By default, Soya automatically adapt the camera's viewport to fill the whole screen. # If you want to use multiple cameras, you must inhibits this by overriding Camera.resize. class FixedViewportCamera(soya.Camera): def __init__(self, parent, left, top, width, height): soya.Camera.__init__(self, parent) self.set_viewport(left, top, width, height) def resize(self, left, top, width, height): pass # Create a FixedViewportCamera in w2, and put this second rendering in the upper right # corner of the screen. # Notice that viewport dimension are given in pixels (soya.get_screen_width and # soya.get_screen_height will probably be usefull for you :-). c2 = FixedViewportCamera(w2, 400, 20, 220, 100) c2.z = 12 # We set the camera c2 as "partial", i.e. a camera that doesn't clear the whole screen. c2.partial = 1 g = soya.widget.Group() g.add(c1) g.add(c2) soya.set_root_widget(g) soya.MainLoop().main_loop()
Tutorials : basic-1 - basic-2 - basic-3 - basic-4 - basic-5 - basic-6 - basic-loadingfile-1 - basic-savingfile-cerealizer-1 - basic-savingfile-pickle-1 - blender-auto-exporter-1 - bsp-game_skel - character-animation-1 - character-animation-2 - character-animation-shadow-cellshading-1 - deform-1 - facecutter-1 - fullscreen-1 - game_skel-1 - game_skel-2 - game_skel-3 - game_skel-4 - game_skel-5 - gui-1 - gui-2 - gui-background-1 - label3D-1 - modeling-1 - modeling-2 - modeling-3 - modeling-cellshading-1 - modeling-env-mapping-1 - modeling-material-1 - modeling-material-2 - modeling-shadow-1 - modeling-smoothlit-1 - modeling-solid-model-1 - modeling-transparency-1 - mouse-1 - multiple-cameras-1 - nested-world-1 - ode-collision-1-base - ode-collision-2-base - ode-collision-3-mass_influence - ode-collision-4-pushable - ode-collision-5-hit_func - ode-collision-6-hit_func-2-other - ode-collision-7-hit_func-3-contacts - ode-collision-8-terrain - ode-collision-9-box - ode-gravity - ode-join - ode-mass - ode-test - particle-1 - portal-1 - pudding-1 - pudding-2 - pudding-buttonbar-1 - pudding-buttonbar-2 - pudding-console-1 - pudding-console-2 - pudding-game_skel-5 - pudding-image-1 - pudding-image-slicing-1 - pudding-input-1 - pudding-listbox-1 - pudding-menu-1 - pudding-meter-1 - pudding-svgelements-1 - pudding-z-index-1 - ray-1 - raypicking-1 - raypicking-2 - raypicking-3 - shader-1 - shader-2 - shader-3 - shader-4 - sound-1 - soya-with-tk-1 - speed-1 - state-1 - static-shadows-1 - terrain-1 - terrain-2 - test - traveling-camera-1 - widget-1 - widget-background-1