# -*- indent-tabs-mode: t -*-
INTRO = """
This tutorial show the use of the hit function.
If define, this function is called when the body collide with another (pushable or not)
It usefull to trigger action when body hit's each other
"""
import sys, os
import soya
soya.init("collision-5-hit_func",width=1024,height=768)
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
print INTRO
class SpeakingHead(soya.Body):
head_model = soya.Model.get("caterpillar_head")
def __init__(self,parent,name):
soya.Body.__init__(self,parent,self.head_model)
self.name = name
def hit(self,*args,**kargs):
print "<%s> outch I'm hit !"%self.name
# create world
scene = soya.World()
# getting the head model
# creating two head
heads = (
SpeakingHead(scene,"lili"),
SpeakingHead(scene,"pipo"))
## Adding a mass ##
for head in heads:
head.mass = soya.SphericalMass()
### Creating a Geometry object __for each__ Body###
soya.GeomSphere(heads[0],1.2)
soya.GeomSphere(heads[1],1.2)
######
#placing the body face to face
heads[0].x = -25
heads[1].x = 25
heads[0].look_at(heads[1])
heads[1].look_at(heads[0])
heads[0].set_xyz(-25,-0.5,-0.7)
heads[1].set_xyz(25,0.4,0.8)
#pushing them forward
for head in heads:
head.add_force(soya.Vector(head,0,0,-1000))
#placing light over the duel
light = soya.Light(scene)
light.set_xyz(0, 15,0)
# adding camera
camera = soya.Camera(scene)
camera.set_xyz(0,0,50)
#running soya
soya.set_root_widget(camera)
ml = soya.MainLoop(scene)
ml.main_loop()
Tutorials : basic-1 - basic-2 - basic-3 - basic-4 - basic-5 - basic-6 - basic-loadingfile-1 - basic-savingfile-cerealizer-1 - basic-savingfile-pickle-1 - blender-auto-exporter-1 - bsp-game_skel - character-animation-1 - character-animation-2 - character-animation-shadow-cellshading-1 - deform-1 - facecutter-1 - fullscreen-1 - game_skel-1 - game_skel-2 - game_skel-3 - game_skel-4 - game_skel-5 - gui-1 - gui-2 - gui-background-1 - label3D-1 - modeling-1 - modeling-2 - modeling-3 - modeling-cellshading-1 - modeling-env-mapping-1 - modeling-material-1 - modeling-material-2 - modeling-shadow-1 - modeling-smoothlit-1 - modeling-solid-model-1 - modeling-transparency-1 - mouse-1 - multiple-cameras-1 - nested-world-1 - ode-collision-1-base - ode-collision-2-base - ode-collision-3-mass_influence - ode-collision-4-pushable - ode-collision-5-hit_func - ode-collision-6-hit_func-2-other - ode-collision-7-hit_func-3-contacts - ode-collision-8-terrain - ode-collision-9-box - ode-gravity - ode-join - ode-mass - ode-test - particle-1 - portal-1 - pudding-1 - pudding-2 - pudding-buttonbar-1 - pudding-buttonbar-2 - pudding-console-1 - pudding-console-2 - pudding-game_skel-5 - pudding-image-1 - pudding-image-slicing-1 - pudding-input-1 - pudding-listbox-1 - pudding-menu-1 - pudding-meter-1 - pudding-svgelements-1 - pudding-z-index-1 - ray-1 - raypicking-1 - raypicking-2 - raypicking-3 - shader-1 - shader-2 - shader-3 - shader-4 - sound-1 - soya-with-tk-1 - speed-1 - state-1 - static-shadows-1 - terrain-1 - terrain-2 - test - traveling-camera-1 - widget-1 - widget-background-1