# -*- indent-tabs-mode: t -*-
INTRO = """
You can also use Box Geometry for collision with GeomBox object
"""
import sys, os
import soya
import soya.sphere, soya.cube
#evil hack
soya.init("ode-collision-9-box",width=1024,height=768)
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
print INTRO
# create world
scene = soya.World()
# getting material
ground = soya.Material(soya.Image.get("block2.png"))
metal = soya.Material(soya.Image.get("metal1.png"))
cube_mat = soya.Material(soya.Image.get("chaume.png"))
#blue_mat.separate_specular = 1
# creating Model
m_ball = soya.sphere.Sphere(None,metal).shapify()
m_cube = soya.cube.Cube(None, cube_mat,size=3).shapify()
m_ground = soya.cube.Cube(None, ground,size=78).shapify()
#creating Body
ground = soya.Body(scene,m_ground)
ball = soya.Body(scene,m_ball)
cubes = []
for i in xrange(15):
cubes.append(soya.Body(scene,m_cube))
## Adding a mass ##
ball_density = 50
ground.pushable = False
ground.gravity_mode = False
ground.mass = soya.SphericalMass(1)
ball.mass =soya.SphericalMass(ball_density)
for cube in cubes:
cube.mass =soya.BoxedMass(0.01, 3, 3, 3)
scene.gravity = soya.Vector(scene,0,-9.8,0)
#Adding Geom
ball.bounciness = 1
soya.GeomSphere(ball)
for cube in cubes:
soya.GeomBox(cube,(3,3,3))
soya.GeomBox(ground,(78,78,78))
######
#placing bodys
ground.y-= 39
ball.z = 10
ball.y = 0.6
ball.x = -1
cubes[0].set_xyz( 0,14.0,0)
cubes[1].set_xyz(-1.6, 10.90,0)
cubes[2].set_xyz( 1.6, 10.90,0)
cubes[3].set_xyz(-3.2, 7.80,0)
cubes[4].set_xyz( 0, 7.80,0)
cubes[5].set_xyz( 3.2, 7.80,0)
cubes[6].set_xyz(-4.8, 4.70,0)
cubes[7].set_xyz(-1.6, 4.70,0)
cubes[8].set_xyz( 1.6, 4.70,0)
cubes[9].set_xyz( 4.8, 4.70,0)
cubes[10].set_xyz(-6.4,1.60,0)
cubes[11].set_xyz(-3.2,1.60,0)
cubes[12].set_xyz( 0,1.60,0)
cubes[13].set_xyz( 3.2,1.60,0)
cubes[14].set_xyz( 6.4,1.60,0)
ball.add_force(soya.Vector(scene,ball_density*-50,0,ball_density*-2500))
#placing light over the duel
light = soya.Light(scene)
light.set_xyz(-10, 45,45)
# adding camera
camera = soya.Camera(scene)
camera.set_xyz(13,15,30)
camera.look_at(cubes[4])
camera.back=300
#running soya
soya.set_root_widget(camera)
ml = soya.MainLoop(scene)
ml.main_loop()
Tutorials : basic-1 - basic-2 - basic-3 - basic-4 - basic-5 - basic-6 - basic-loadingfile-1 - basic-savingfile-cerealizer-1 - basic-savingfile-pickle-1 - blender-auto-exporter-1 - bsp-game_skel - character-animation-1 - character-animation-2 - character-animation-shadow-cellshading-1 - deform-1 - facecutter-1 - fullscreen-1 - game_skel-1 - game_skel-2 - game_skel-3 - game_skel-4 - game_skel-5 - gui-1 - gui-2 - gui-background-1 - label3D-1 - modeling-1 - modeling-2 - modeling-3 - modeling-cellshading-1 - modeling-env-mapping-1 - modeling-material-1 - modeling-material-2 - modeling-shadow-1 - modeling-smoothlit-1 - modeling-solid-model-1 - modeling-transparency-1 - mouse-1 - multiple-cameras-1 - nested-world-1 - ode-collision-1-base - ode-collision-2-base - ode-collision-3-mass_influence - ode-collision-4-pushable - ode-collision-5-hit_func - ode-collision-6-hit_func-2-other - ode-collision-7-hit_func-3-contacts - ode-collision-8-terrain - ode-collision-9-box - ode-gravity - ode-join - ode-mass - ode-test - particle-1 - portal-1 - pudding-1 - pudding-2 - pudding-buttonbar-1 - pudding-buttonbar-2 - pudding-console-1 - pudding-console-2 - pudding-game_skel-5 - pudding-image-1 - pudding-image-slicing-1 - pudding-input-1 - pudding-listbox-1 - pudding-menu-1 - pudding-meter-1 - pudding-svgelements-1 - pudding-z-index-1 - ray-1 - raypicking-1 - raypicking-2 - raypicking-3 - sound-1 - soya-with-tk-1 - speed-1 - state-1 - static-shadows-1 - terrain-1 - terrain-2 - test - traveling-camera-1 - widget-1 - widget-background-1