# -*- indent-tabs-mode: t -*-
#!/usr/bin/env python
"""
a test showing how simple components can be used to build more complex
controls
"""
import sys, os
import soya
import soya.pudding as pudding
soya.init(width = 320, height = 200)
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
# initialise pudding
pudding.init()
scene = soya.World()
sword_model = soya.Model.get("sword")
sword = soya.Body(scene, sword_model)
sword.y = -1
sword.x = -1.5
sword.rotate_x(90.)
# one line animation :)
sword.advance_time = lambda p: sword.rotate_y(5.*p)
light = soya.Light(scene)
light.set_xyz( .5, 0., 2.)
camera = soya.Camera(scene)
camera.z = 3.
# here we construct a simple menu item widget that highlights
# when it gets focus and calls a function when its clicked
class MenuOption(pudding.control.Label):
def __init__(self, label, function ):
pudding.control.Label.__init__(self, label = label)
self.function = function
self.color1 = (1., 1., 1., 1.)
self.color2 = (1., 0., 0., 1.)
def on_focus(self):
self.color = self.color2
def on_loose_focus(self):
self.color = self.color1
def on_mouse_up(self, button, x, y):
print "click on %s" % self.label
self.function()
# we must return True here to stop even propgation
return True
# some pretend menu functions
def go_game():
print "starting game..."
def go_menu():
print "starting menu..."
def go_quit():
print "quitting..."
sys.exit()
w = pudding.core.RootWidget(width = 640,height = 480)
# make a vertical container to put our menu items in
vc = pudding.container.VerticalContainer(w, width = 10, height = 50)
print vc.child
# make use of the right and bottom properties so we dont need
# to think about width and height
vc.right = 10
vc.bottom = 10
# anchor the whole container so it stays the same size whatever
# the window size
vc.anchors = pudding.ANCHOR_ALL
# add some padding so our menu items are not too close together
vc.padding = 15
# what we have now is a big invisible column covering the whole screen
# we will add the menu items, telling the container that they are a
# fixed size and should not be expanded. This will result in all
# the items being neatly underneath each other. Behind the scenes
# the Label control by default will adjust its width and height
# based on its content. So to center the text we simply need to
# pass the CENTER_HORIZ flag to the container
op1 = vc.add_child( MenuOption('Game', go_game ), pudding.CENTER_HORIZ)
op2 = vc.add_child( MenuOption('Menu', go_menu ), pudding.CENTER_HORIZ)
op3 = vc.add_child( MenuOption('Quit', go_quit ), pudding.CENTER_HORIZ)
# you can get and set options after creation too
print vc.get_child_options(op3)
w.add_child(camera)
soya.set_root_widget(w)
pudding.main_loop.MainLoop(scene).main_loop()
Tutorials : basic-1 - basic-2 - basic-3 - basic-4 - basic-5 - basic-6 - basic-loadingfile-1 - basic-savingfile-cerealizer-1 - basic-savingfile-pickle-1 - blender-auto-exporter-1 - bsp-game_skel - character-animation-1 - character-animation-2 - character-animation-shadow-cellshading-1 - deform-1 - facecutter-1 - fullscreen-1 - game_skel-1 - game_skel-2 - game_skel-3 - game_skel-4 - game_skel-5 - gui-1 - gui-2 - gui-background-1 - label3D-1 - modeling-1 - modeling-2 - modeling-3 - modeling-cellshading-1 - modeling-env-mapping-1 - modeling-material-1 - modeling-material-2 - modeling-shadow-1 - modeling-smoothlit-1 - modeling-solid-model-1 - modeling-transparency-1 - mouse-1 - multiple-cameras-1 - nested-world-1 - ode-collision-1-base - ode-collision-2-base - ode-collision-3-mass_influence - ode-collision-4-pushable - ode-collision-5-hit_func - ode-collision-6-hit_func-2-other - ode-collision-7-hit_func-3-contacts - ode-collision-8-terrain - ode-collision-9-box - ode-gravity - ode-join - ode-mass - ode-test - particle-1 - portal-1 - pudding-1 - pudding-2 - pudding-buttonbar-1 - pudding-buttonbar-2 - pudding-console-1 - pudding-console-2 - pudding-game_skel-5 - pudding-image-1 - pudding-image-slicing-1 - pudding-input-1 - pudding-listbox-1 - pudding-menu-1 - pudding-meter-1 - pudding-svgelements-1 - pudding-z-index-1 - ray-1 - raypicking-1 - raypicking-2 - raypicking-3 - sound-1 - soya-with-tk-1 - speed-1 - state-1 - static-shadows-1 - terrain-1 - terrain-2 - test - traveling-camera-1 - widget-1 - widget-background-1